Video games can lead to gambling through several pathways. One common way is the inclusion of loot boxes or virtual items that can be purchased with real money, resembling aspects of gambling. Additionally, exposure to simulated gambling activities within video games may normalize and desensitize players to real-world gambling behaviors. How do these factors contribute to an increased likelihood of engaging in actual gambling activities later on?
dragon501zu4 wrote: Thu Jul 04, 2024 2:15 am
Video games can lead to gambling through several pathways. One common way is the inclusion of loot boxes or virtual items that can be purchased with real money, resembling aspects of gambling. Additionally, exposure to simulated gambling activities within video games may normalize and desensitize players to real-world gambling behaviors. How do these factors contribute to an increased likelihood of engaging in actual gambling activities later on?
Through virtual goods and loot boxes that replicate gambling as well as simulated gambling actions that normalize and reduce players, video games can encourage gambling. These elements raise the probability of eventually engaging in real-world gambling.